Custom Magic cards

I’ve been playing a lot of Magic: The Gathering recently, building decks, trading, generally having a great time.  I’m playing with a couple good friends from my college days on a weekly basis, and sometimes going to play on the weekends as well, to places where I am considerably older than the average person in attendence (perhaps this should tell me something.)  I traded for a Jihad last weekend, and while I probably over-traded for it a bit, it’s nice to have this near-mint decade-old rare card, nice enough that I’m thinking about building a white weenie deck to exploit it.  I’m a playset (four cards of the same name) away from finishing two different decks.  They are both rares, one worth $0.80 apiece for each of the four, the other $11.00 apiece, and they are turning out to be equally difficult to find for trade. 

The other day I had a fun game with my friend Nathan, playing the Pearl Jam themed deck I designed in response to Mark Gottlieb’s challenge (if there is interest I’ll post the decklist.)  My deck was working out really well that game.  He went first and played a Coastal Tower, a land that comes into play tapped.  Then I dropped an island.  Second turn, his Tower untaps and he drops a plains.  I drop another island, and Boomerang his Coastal Tower back to his hand, leaving me with a 1-mana advantage.  Third turn, he drops an island, and then I drop a plains and Boomerang his island back to his hand; now I have a 2-mana advantage.  Fourth turn he gets back to two land and plays a spell, which I counter.  Fifth turn I drop a Serra Angel.  Sixth turn I drop a second Serra Angel and attack him with the first.  Seventh turn he drops a Serra Angel, but then I attack with both of my angels, forcing him to block or take 4 more damage.  He blocks and we both lose an angel.  He takes 4 damage from the other angel and is left with 5 land and nothing else on the table.

My win seemed certain.  But I still hadn’t drawn my deck’s killer combo, and the next turn he brings out a huge Mahamoti Djinn, leaving my angel woefully underpowered.  He then proceeded to kick the crap out of me, and I never drew my combo.  That’s the way of the game, I suppose.

That had to be really boring if you don’t play Magic.  But then again, you probably skipped down to this paragraph anyway.  If you did, go ahead and skip the rest of this post, as I’m going to be listing a new group of cards I’ve designed, to go with my previous list:


Fair Play
{2}{W}{W}
Enchantment
Each creature has “This creature can’t be declared to block a creature with power less than X, where X is this creature’s power.”

Food Web
{2}{G}{B}
Enchantment
1, Sacrifice three creatures with power each equal to 0: Put a 1/1 Lower Predator creature token into play.
1, Sacrifice three creatures with power each equal to 1: Put a 2/2 Middle Predator creature token into play.
1, Sacrifice three creatures with power each equal to 2: Put a 4/4 Monster Predator creature token into play.

Hamsterwheel
{2}
Artifact
If Hamsterwheel would come into play, remove target nontoken creature you control with toughness 2 or less from the game instead.  If you do, put Hamsterwheel into play.  If you don’t, put it into its owner’s graveyard.
At the beginning of your precombat main phase, if Hamsterwheel is untapped, tap Hamsterwheel and add {3} to your mana pool.

Lemming Cloak
{2}
Artifact — Equipment
Sacrifice equipped creature: Put a charge counter on Lemming Cloak.  Use this ability only if you control a land card.
Equipped creature has “This creature gets +1/+1 for each charge counter on Lemming Cloak.”
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Rajah’s Trunk
{4}
Artifact — Equipment
Equipped creature gets +2/+2, gains trample, and is an Elephant in addition to its other creature types.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Reforestation
{1}{G}
Enchantment
At the beginning of your upkeep, you may return target basic Forest card from your graveyard to play tapped.

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